Difference between revisions of "Submit Node Info"

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<nowiki> === Details === </nowiki><br/>
 
<nowiki> === Details === </nowiki><br/>
 
+
Put details in the two tables on the valid inputs and outputs.<br/>
{| class="wikitable"
+
<nowiki>{| class="wikitable"</nowiki><br/>
!colspan="3"|Inputs
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<nowiki>!colspan="3"|Inputs</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
!Pin
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<nowiki>!Pin</nowiki><br/>
!Reference Type
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<nowiki>!Reference Type</nowiki><br/>
!Description
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<nowiki>!Description</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|Item Archetype
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<nowiki>|Item Archetype</nowiki><br/>
|Class
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<nowiki>|Class</nowiki><br/>
|Select the class of the new item to be created
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<nowiki>|Select the class of the new item to be created</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|Give to Inventory
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<nowiki>|</nowiki><br/>
|PrimalInventory
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<nowiki>|</nowiki><br/>
|PrimalInventory reference.
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<nowiki>|</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|Equip Item
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<nowiki>|</nowiki><br/>
|Bool
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<nowiki>|</nowiki><br/>
|Automatically equip the newly created item (armor/offhand). Un-equips currently equipped equivalent.
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<nowiki>|</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|Don't Stack
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<nowiki>|</nowiki><br/>
|Bool
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<nowiki>|</nowiki><br/>
|Does not add to existing stack, instead creates new stack/s. Does NOT force single item stacks.
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<nowiki>|</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|[[Item Quality]]
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<nowiki>|</nowiki><br/>
|Float
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<nowiki>|</nowiki><br/>
|Affects many calculations regarding item stats. [[Item Quality|Item Quality Guide]] {{NoMention}}
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<nowiki>|</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|Force No Blueprint
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<nowiki>|</nowiki><br/>
|Bool
+
<nowiki>|</nowiki><br/>
|Prevent spawning as a blueprint if the item has an inherent chance to do so {{NoMention}}
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<nowiki>|</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|Quantity Override
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<nowiki>|</nowiki><br/>
|Integer
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<nowiki>|</nowiki><br/>
|Create this item as a 'stack' of this value {{NoMention}}
+
<nowiki>|</nowiki><br/>
|-
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<nowiki>|-</nowiki><br/>
|Force Blueprint
+
<nowiki>|</nowiki><br/>
|Bool
+
<nowiki>|</nowiki><br/>
|Gaurantees that this item will be created as a blueprint if it has an inherent chance not to {{NoMention}}
+
<nowiki>|</nowiki><br/>
|}
+
<nowiki>|}</nowiki><br/>
  
  

Revision as of 02:34, 10 April 2018

Use the following Categories

Where BlueprintType is the wiki class category. See Category:Nodes for existing types.

[[Category:Nodes]]
[[Category:BlueprintType Nodes]]

Setup the Node Information Banner

Remove the X from the setting that doesn't apply and paste after your categories.

Replication Important Must run on server Should run on server Must run on client Should run on client Requires Multicasting

{{NodeInfoBanner|X|X|X|X|X|X}}

Add Image of Node

Add an image of the blueprint node in a right aligned frame.
Example: [[File:Node_AddNewItem.jpg|frame|AddNewItem - PrimalItem]]

Add Node Information

== How to Use ==
Put general information here on what the node is used for.

=== Details ===
Put details in the two tables on the valid inputs and outputs.
{| class="wikitable"
!colspan="3"|Inputs
|-
!Pin
!Reference Type
!Description
|-
|Item Archetype
|Class
|Select the class of the new item to be created
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|-
|
|
|
|}


Outputs
Pin Reference Type Description
Return Value PrimalItem Primal item reference for the newly created item

Related Articles

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