Submit Node Info
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Contents
Use the following Categories
Where BlueprintType is the wiki class category. See Category:Nodes for existing types.
[[Category:Nodes]]
[[Category:BlueprintType Nodes]]
Setup the Node Information Banner
Remove the X from the setting that doesn't apply.
Replication Important | Must run on server | Should run on server | Must run on client | Should run on client | Requires Multicasting |
{{NodeInfoBanner|X|X|X|X|X|X}}
== How to Use == Put general information here on what the node is used for.
Details
Inputs | ||
---|---|---|
Pin | Reference Type | Description |
Item Archetype | Class | Select the class of the new item to be created |
Give to Inventory | PrimalInventory | PrimalInventory reference. |
Equip Item | Bool | Automatically equip the newly created item (armor/offhand). Un-equips currently equipped equivalent. |
Don't Stack | Bool | Does not add to existing stack, instead creates new stack/s. Does NOT force single item stacks. |
Item Quality | Float | Affects many calculations regarding item stats. Item Quality Guide (Confirmation Needed) |
Force No Blueprint | Bool | Prevent spawning as a blueprint if the item has an inherent chance to do so (Confirmation Needed) |
Quantity Override | Integer | Create this item as a 'stack' of this value (Confirmation Needed) |
Force Blueprint | Bool | Gaurantees that this item will be created as a blueprint if it has an inherent chance not to (Confirmation Needed) |
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Return Value | PrimalItem | Primal item reference for the newly created item |