Submit Node Info

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Use the following Categories

Where BlueprintType is the wiki class category. See Category:Nodes for existing types.

[[Category:Nodes]]
[[Category:BlueprintType Nodes]]

Setup the Node Information Banner

Remove the X from the setting that doesn't apply.

Replication Important Must run on server Should run on server Must run on client Should run on client Requires Multicasting

{{NodeInfoBanner|X|X|X|X|X|X}}

AddNewItem - PrimalItem

Add Node Information

== How to Use ==
Put general information here on what the node is used for.

=== Details ===

Inputs
Pin Reference Type Description
Item Archetype Class Select the class of the new item to be created
Give to Inventory PrimalInventory PrimalInventory reference.
Equip Item Bool Automatically equip the newly created item (armor/offhand). Un-equips currently equipped equivalent.
Don't Stack Bool Does not add to existing stack, instead creates new stack/s. Does NOT force single item stacks.
Item Quality Float Affects many calculations regarding item stats. Item Quality Guide (Confirmation Needed)
Force No Blueprint Bool Prevent spawning as a blueprint if the item has an inherent chance to do so (Confirmation Needed)
Quantity Override Integer Create this item as a 'stack' of this value (Confirmation Needed)
Force Blueprint Bool Gaurantees that this item will be created as a blueprint if it has an inherent chance not to (Confirmation Needed)


Outputs
Pin Reference Type Description
Return Value PrimalItem Primal item reference for the newly created item

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