Difference between revisions of "SubstancePainterExport"

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(Created page with "Category:Modeling == Introduction == This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as w...")
 
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This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.   
 
This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.   
  
All the information on this page comes from MrRadioactiv - big thanks for digging into this and figuring it all out!  
+
All the information on this page comes from MRRadioactiv - big thanks for digging into this and figuring it all out!
  
 
== Importing the Preset ==  
 
== Importing the Preset ==  

Revision as of 07:23, 10 March 2018


Introduction

This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.

All the information on this page comes from MRRadioactiv - big thanks for digging into this and figuring it all out!

Importing the Preset

To make this as easy as possible we will provide a downloadable preset: http://www.mediafire.com/file/suggmhz21u8r8ux/ARK%20Dev%20Kit.spexp

Install this preset into Documents/Allegorithmic/Substance Painter/shelf/export-presets, restart Painter and you should be able to use it.

Channel Mapping

If you want to create your own export profile you can use the following mapping:

Diffuse: Color + Alpha

Normal: Normals

Occlusion Roughness Metalness: Red: Metallic, Green: Roughness, Blue: Mixed AO