Difference between revisions of "SubstancePainterExport"

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(Created page with "Category:Modeling == Introduction == This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as w...")
 
 
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This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.   
 
This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.   
  
All the information on this page comes from MrRadioactiv - big thanks for digging into this and figuring it all out!  
+
All the information on this page comes from MRRadioactiv - big thanks for digging into this and figuring it all out!
  
 
== Importing the Preset ==  
 
== Importing the Preset ==  
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== Channel Mapping ==
 
== Channel Mapping ==
 
If you want to create your own export profile you can use the following mapping:     
 
If you want to create your own export profile you can use the following mapping:     
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'''BaseColor / Albedo / Diffuse Texture'''
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    * Channels: RGB + Alpha (optional)                               
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'''Normal Texture'''
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    * Channels: RGB                                   
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'''Layered Texture'''
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    *'''Red''' = Metallic, '''Green''' = Roughness, '''Blue''' = Ambient Occlusion, '''Alpha''' = Cavity                                                         
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'''Colorize Texture'''
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    * Channels: RGB
  
''Diffuse'': Color + Alpha   
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Note: Read also the Wildcard Wiki
   
 
''Normal'': Normals   
 
  
''Occlusion Roughness Metalness'': '''Red''': Metallic, '''Green''': Roughness, '''Blue''': Mixed AO
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References:
 +
*Base Color / Albedo / Diffuse: http://wiki.polycount.com/wiki/Diffuse_map
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*Normal Map: http://wiki.polycount.com/wiki/Normal_map
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*Cavity Map: http://wiki.polycount.com/wiki/Cavity_map
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*Ambient Occlusion: http://wiki.polycount.com/wiki/Ambient_occlusion_map
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*Wildcard Wiki: https://sites.google.com/a/studiowildcard.com/ark-dev-kit-documentation/assets/texturing

Latest revision as of 04:54, 11 March 2018


Introduction

This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.

All the information on this page comes from MRRadioactiv - big thanks for digging into this and figuring it all out!

Importing the Preset

To make this as easy as possible we will provide a downloadable preset: http://www.mediafire.com/file/suggmhz21u8r8ux/ARK%20Dev%20Kit.spexp

Install this preset into Documents/Allegorithmic/Substance Painter/shelf/export-presets, restart Painter and you should be able to use it.

Channel Mapping

If you want to create your own export profile you can use the following mapping:

BaseColor / Albedo / Diffuse Texture

   * Channels: RGB + Alpha (optional)                                

Normal Texture

   * Channels: RGB                                     

Layered Texture

   *Red = Metallic, Green = Roughness, Blue = Ambient Occlusion, Alpha = Cavity                                                           

Colorize Texture

   * Channels: RGB

Note: Read also the Wildcard Wiki

References: