Difference between revisions of "SubstancePainterExport"
(Created page with "Category:Modeling == Introduction == This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as w...") |
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This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness. | This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness. | ||
− | All the information on this page comes from | + | All the information on this page comes from MRRadioactiv - big thanks for digging into this and figuring it all out! |
== Importing the Preset == | == Importing the Preset == |
Revision as of 07:23, 10 March 2018
Introduction
This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.
All the information on this page comes from MRRadioactiv - big thanks for digging into this and figuring it all out!
Importing the Preset
To make this as easy as possible we will provide a downloadable preset: http://www.mediafire.com/file/suggmhz21u8r8ux/ARK%20Dev%20Kit.spexp
Install this preset into Documents/Allegorithmic/Substance Painter/shelf/export-presets, restart Painter and you should be able to use it.
Channel Mapping
If you want to create your own export profile you can use the following mapping:
Diffuse: Color + Alpha
Normal: Normals
Occlusion Roughness Metalness: Red: Metallic, Green: Roughness, Blue: Mixed AO