SubstancePainterExport

From ARK Modding Wiki
Revision as of 15:01, 19 January 2018 by Tao (talk | contribs) (Created page with "Category:Modeling == Introduction == This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as w...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Introduction

This page covers how to export substance painter maps in a format supported by the ARK materials. While ARK uses a packed format as well, it is not possible to directly use the UE4 export profile shipped with Substance Painter - ARK uses a different channel mapping for Occlusion, Roughness and Metalness.

All the information on this page comes from MrRadioactiv - big thanks for digging into this and figuring it all out!

Importing the Preset

To make this as easy as possible we will provide a downloadable preset: http://www.mediafire.com/file/suggmhz21u8r8ux/ARK%20Dev%20Kit.spexp

Install this preset into Documents/Allegorithmic/Substance Painter/shelf/export-presets, restart Painter and you should be able to use it.

Channel Mapping

If you want to create your own export profile you can use the following mapping:

Diffuse: Color + Alpha

Normal: Normals

Occlusion Roughness Metalness: Red: Metallic, Green: Roughness, Blue: Mixed AO