Difference between revisions of "TryMultiUse"
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== How to Use == | == How to Use == | ||
Useful for when needing to trigger MultiUse Events on other actors, especially those not contained within your mod. <br /> | Useful for when needing to trigger MultiUse Events on other actors, especially those not contained within your mod. <br /> | ||
− | '''Note:''' Replication is very important here! Use this under a multicast event, or replicate the Actor being handled. | + | '''Note:''' Replication is very important here! Use this under a multicast event, or replicate the Actor Reference being handled by the TryMutliUse node. |
[http://steamcommunity.com/sharedfiles/filedetails/?id=598349626 Mezzo's Ultimate Remote] relies on this heavily. | [http://steamcommunity.com/sharedfiles/filedetails/?id=598349626 Mezzo's Ultimate Remote] relies on this heavily. |
Revision as of 05:12, 14 May 2016
How to Use
Useful for when needing to trigger MultiUse Events on other actors, especially those not contained within your mod.
Note: Replication is very important here! Use this under a multicast event, or replicate the Actor Reference being handled by the TryMutliUse node.
Mezzo's Ultimate Remote relies on this heavily.
Inputs | ||
---|---|---|
Pin | Reference Type | Description |
Target | Actor | Actor to toggle the MultiUse Event |
For PC | Player Controller | Player to emulate MultiUse Event for |
Use Index | Integer | The Use Index for the MultiUse Event we are toggling. (Look at MultiUse on the Actor you want to manipulate in PIE) |
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Return Value | Bool | Successful MultiUse Event Triggered? |