Difference between revisions of "TryMultiUse"

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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:MultiUse Nodes]]
 
[[Category:MultiUse Nodes]]
 
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{{NodeInfoBanner|X|||||X}}
 
[[File:Node_TryMultiUse.jpg|frame|TryMultiUse Node - MultiUse]]
 
[[File:Node_TryMultiUse.jpg|frame|TryMultiUse Node - MultiUse]]
 
[[File:MultiUse_UseIndex.jpg|frame|Screenshot showing multiple Use Indexes]]
 
[[File:MultiUse_UseIndex.jpg|frame|Screenshot showing multiple Use Indexes]]
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== How to Use ==
 
== How to Use ==
 
Useful for when needing to trigger MultiUse Events on other actors, especially those not contained within your mod. <br />
 
Useful for when needing to trigger MultiUse Events on other actors, especially those not contained within your mod. <br />
'''Note:''' Replication is very important here! Use this under a multicast event, or replicate the Actor Reference being handled by the TryMutliUse node.
 
  
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=598349626 Mezzo's Ultimate Remote] relies on this heavily.
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=598349626 Mezzo's Ultimate Remote] relies on this heavily.

Latest revision as of 02:23, 16 May 2016


Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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TryMultiUse Node - MultiUse
Screenshot showing multiple Use Indexes

How to Use

Useful for when needing to trigger MultiUse Events on other actors, especially those not contained within your mod.

Mezzo's Ultimate Remote relies on this heavily.

Related Articles

What Links Here

Inputs
Pin Reference Type Description
Target Actor Actor to toggle the MultiUse Event
For PC Player Controller Player to emulate MultiUse Event for
Use Index Integer The Use Index for the MultiUse Event we are toggling.
(Look at MultiUse on the Actor you want to manipulate in PIE)


Outputs
Pin Reference Type Description
Return Value Bool Successful MultiUse Event Triggered?