Difference between revisions of "TryMultiUse"

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{| class="wikitable"
 
{| class="wikitable"
!colspan="2"|Inputs
+
!colspan="3"|Inputs
 
|-
 
|-
|Target (Actor Reference)
+
!Pin
 +
!Reference Type
 +
!Description
 +
|-
 +
|Target
 +
|(Actor Reference)
 
|Actor to toggle the MultiUse Event
 
|Actor to toggle the MultiUse Event
 
|-
 
|-
|For PC (Shooter Player Controller Reference)
+
|For PC
 +
|(Shooter Player Controller Reference)
 
|Player to emulate MultiUse Event for
 
|Player to emulate MultiUse Event for
 
|-
 
|-
|Use Index (Integer)
+
|Use Index
|The Use Index for the MultiUse Event we are toggling. (Look at MultiUse on the Actor you want to manipulate in PIE)
+
|(Integer)
 +
|The Use Index for the MultiUse Event we are toggling.<br />(Look at MultiUse on the Actor you want to manipulate in PIE)
 
|}
 
|}
  
  
 
{| class="wikitable"
 
{| class="wikitable"
!colspan="2"|Outputs
+
!colspan="3"|Outputs
 +
|-
 +
!Pin
 +
!Reference Type
 +
!Description
 
|-
 
|-
 +
|Bool
 
|Bool
 
|Bool
 
|Successful MultiUse Event Triggered?
 
|Successful MultiUse Event Triggered?
 
|}
 
|}

Revision as of 04:32, 14 May 2016


TryMultiUse Node - MultiUse
Screenshot showing multiple Use Indexes
Inputs
Pin Reference Type Description
Target (Actor Reference) Actor to toggle the MultiUse Event
For PC (Shooter Player Controller Reference) Player to emulate MultiUse Event for
Use Index (Integer) The Use Index for the MultiUse Event we are toggling.
(Look at MultiUse on the Actor you want to manipulate in PIE)


Outputs
Pin Reference Type Description
Bool Bool Successful MultiUse Event Triggered?