VictoryCoreFunctions
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VictoryCore Class Functions
VictoryCore is a custom wildcard class that provides a variety of game functions and utilities
- AddToActorList
- AreRotatorsNearlyEqual
- AreVectorsNearlyEqual
- BPFLerp
- BPFLerpFast
- BPFLerpFastPure
- BPFastTrace
- BPFormatAsTime
- BPGetWeightedRandomIndex
- BPIsTemplate
- BPLoadClass
- BPLoadObject
- BPProjectWorldToScreenPosition
- BPRTransform
- BPRTransformInverse
- BPRotatorLerp
- CallGlobalLevelEvent
- ChangeSaturation
- ClampLocation
- ClampRotAxis
- ClassRefToObjectRef
- ConstructObjectAutoNameBP
- ConstructObjectBP
- FindActorAIState
- FindWorldActors
- FinishSpawning
- FloatToDouble
- FormatAsTime
- GetAngleBetweenVectors
- GetClassDefaultObject
- GetClassFName
- GetClassPathName
- GetClassString
- GetClosestActorArray
- GetCurrentCameraExposure
- GetCustomActorList
- GetDefaultObject
- GetDistanceToCollision
- GetFirstDirectionalLight
- GetGroundLocation
- GetKeyName
- GetLastHostedMapPlayed
- GetLastMapPlayed
- GetObjectFName
- GetObjectName
- GetObjectPathName
- GetObjectString
- GetOverlappedHarvestActors
- GetPrimaryWorld
- GetSecondsIntoDay
- GetShooterGameUserSettings
- GetSpecialActorList
- GetTeamColor
- GetWeightedRandomIndexFromArray
- InverseTransform
- IsChildOfClasses
- IsConsoleBuild
- IsEditor
- IsGamePadConnected
- IsGameWorld
- IsLoadingSaveGame
- IsSavingSaveGame
- IsShipping
- IsSplitscreen
- IsTimeSince
- IsWorkshopIDSubscribed
- LeadTargetPosition
- MultiLinePenetrationTraceByChannel
- MultiTraceProjectSphere
- ObjectRefToClassRef
- OpenStorePageForDLC
- OverlappingActorsBP
- OverlappingActorsTraceBP
- OwnsAberration
- OwnsDLC
- OwnsScorchedEarth
- PlayMusic
- PrecisionRound
- PureClassDefaultObject
- PureDefaultObject
- ReallySupportsShaderModel5
- RefreshApplySoundAndMusicVolumes
- RefreshApplySoundVolumes
- RegisterComponentBP
- RemoveFromActorList
- RemoveInvalidObjectsInContainer
- ReupdateCaptures
- ServerOctreeOverlapActors
- ServerOctreeOverlapActorsBitMask
- ServerOctreeOverlapActorsClass
- ServerOctreeOverlapActorsClassBitMask
- SetAllowControllerInputWithCursor
- SetBoolArrayElemFalse
- SetBoolArrayElemTrue
- SetSessionPrefix
- SetTickGroupBP
- SimpleFloatString
- SortActorsByDistance
- SortActorsByTag
- SpawnActorDeferred
- SpawnActorInWorld
- StaticCheckForCommand
- StaticGetTimeSince
- SteamOverlayOpenURL
- StopMusic
- SupportsShaderModel5
- TimeSeconds
- TimeSince
- VNewObjectFromBlueprint
- VNewObjectFromBlueprintOuter
- VTraceAgainstActorExpensive
- VTraceMultiBP
- VTraceSingleBP