Allow A Recipe To Use One Of Multiple Types Of Resources
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Creating a recipe that can take one of multiple resource types is not that hard. In the vanilla game this can be found with Chitin and Keratin - some recipes allow the use of either. To mirror this behaviour you need to take the following steps:
- 1. Create an item blueprint that represents all of the possible resource types.
- In the case of Chitin and Keratin this is "PrimalItemResource_ChitinOrKeratin".
- This item can have any description and icon, but the "DescriptiveNameBase" should express what resources can possibly be used.
- 2. Create your resource types or select the resources you want to use.
- 3. Reparent your resource types to the blueprint created in step one.
- 4. In your "Crafting Resource Requirements" use the blueprint from step one as resource type.
- Now when your item is crafted all items with parent set to your blueprint from step one can be used as resource.