Difference between revisions of "EasySolutionsToSeeminglyHardProblems"

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[[Category:Blueprints]]
 
[[Category:Blueprints]]
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Rules for editing the pages.
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- The solution must be at most 3 sentences
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- The question must be only one sentence
  
 
== How do I send a player to the re-spawn screen? ==
 
== How do I send a player to the re-spawn screen? ==
 
You need to drag off a shooterplayercontroller object reference and call the Client Show Spawn UI function on the controller.
 
You need to drag off a shooterplayercontroller object reference and call the Client Show Spawn UI function on the controller.
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== I have a collision component on an actor but it doesn't seem to be detecting dinos even though it detects players ==
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You need to tick the force overlap events setting in the collision section of the collision component in order for it to respond to dinos.

Revision as of 07:39, 2 December 2018


Rules for editing the pages. - The solution must be at most 3 sentences - The question must be only one sentence

How do I send a player to the re-spawn screen?

You need to drag off a shooterplayercontroller object reference and call the Client Show Spawn UI function on the controller.

I have a collision component on an actor but it doesn't seem to be detecting dinos even though it detects players

You need to tick the force overlap events setting in the collision section of the collision component in order for it to respond to dinos.