Difference between revisions of "EventBlueprintUnequipped"
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[[Category:Nodes]] | [[Category:Nodes]] | ||
[[Category:PrimalItem Nodes]] | [[Category:PrimalItem Nodes]] | ||
− | + | {{NodeInfoBanner||||||}} | |
[[File:Node_EventBlueprintUnequipped.jpg|frame|EventBlueprintUnequipped - PrimalItem]] | [[File:Node_EventBlueprintUnequipped.jpg|frame|EventBlueprintUnequipped - PrimalItem]] | ||
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This node fires as a one off event for each time that the item is unequipped. | This node fires as a one off event for each time that the item is unequipped. | ||
− | === | + | === Details === |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
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|Allows triggering as a delegated event | |Allows triggering as a delegated event | ||
|} | |} | ||
+ | |||
+ | === Related Articles === | ||
+ | [[Special:WhatLinksHere/{{PAGENAME}}|What Links Here]]<br /> |
Revision as of 19:50, 15 May 2016
How to Use
This node will trigger when the item that this graph is attached to is unequipped in a primal inventory component.
This node fires as a one off event for each time that the item is unequipped.
Details
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |