Difference between revisions of "EventBlueprintUnequipped"
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(Created page with "Category:Nodes Category:PrimalItem Nodes frame|EventBlueprintUnequipped - PrimalItem == How to Use == This node will trigg...") |
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[[Category:Nodes]] | [[Category:Nodes]] | ||
[[Category:PrimalItem Nodes]] | [[Category:PrimalItem Nodes]] | ||
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[[File:Node_EventBlueprintUnequipped.jpg|frame|EventBlueprintUnequipped - PrimalItem]] | [[File:Node_EventBlueprintUnequipped.jpg|frame|EventBlueprintUnequipped - PrimalItem]] | ||
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This node fires as a one off event for each time that the item is unequipped. | This node fires as a one off event for each time that the item is unequipped. | ||
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− | === | + | === Related Articles === |
− | + | [[Special:WhatLinksHere/{{PAGENAME}}|What Links Here]]<br /> |
Latest revision as of 20:02, 15 May 2016
How to Use
This node will trigger when the item that this graph is attached to is unequipped in a primal inventory component.
This node fires as a one off event for each time that the item is unequipped.
Details
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |