Difference between revisions of "EventBlueprintUnequipped"

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(Created page with "Category:Nodes Category:PrimalItem Nodes frame|EventBlueprintUnequipped - PrimalItem == How to Use == This node will trigg...")
 
 
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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:PrimalItem Nodes]]
 
[[Category:PrimalItem Nodes]]
 
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{{NodeInfoBanner||||||}}
 
[[File:Node_EventBlueprintUnequipped.jpg|frame|EventBlueprintUnequipped - PrimalItem]]
 
[[File:Node_EventBlueprintUnequipped.jpg|frame|EventBlueprintUnequipped - PrimalItem]]
  
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This node fires as a one off event for each time that the item is unequipped.
 
This node fires as a one off event for each time that the item is unequipped.
  
=== Related Articles ===
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=== Details ===
[[Special:WhatLinksHere/EventBlueprintUnequipped|What Links Here]]<br />
 
  
 
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=== Legend ===
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=== Related Articles ===
'''+''' Needs Further Clarification, could be incorrect, author made a guess
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[[Special:WhatLinksHere/{{PAGENAME}}|What Links Here]]<br />

Latest revision as of 20:02, 15 May 2016


Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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EventBlueprintUnequipped - PrimalItem

How to Use

This node will trigger when the item that this graph is attached to is unequipped in a primal inventory component.
This node fires as a one off event for each time that the item is unequipped.

Details

Outputs
Pin Reference Type Description
Delegate Pin (Red Box) Delegate Allows triggering as a delegated event

Related Articles

What Links Here