EventBlueprintUnequipped
Revision as of 02:28, 15 May 2016 by ZenRowe (talk | contribs) (Created page with "Category:Nodes Category:PrimalItem Nodes frame|EventBlueprintUnequipped - PrimalItem == How to Use == This node will trigg...")
How to Use
This node will trigger when the item that this graph is attached to is unequipped in a primal inventory component.
This node fires as a one off event for each time that the item is unequipped.
Related Articles
Outputs | ||
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Pin | Reference Type | Description |
Delegate Pin (Red Box) | Delegate | Allows triggering as a delegated event |
Legend
+ Needs Further Clarification, could be incorrect, author made a guess