GetUniqueIdString

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Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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How to Use

Gets the player's steam ID.

Inputs
Pin Reference Type Description
Target ShooterPlayerState The Shooter Player State Reference (Get from ShooterPlayerController)


Outputs
Pin Reference Type Description
Return Value String The Steam ID as String

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