Difference between revisions of "ModifyCurrentStatusValue"

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(Created page with "Category:Nodes Category:PrimalCharacterStatusComponent Nodes [[File:Node_ModifyCurrentStatusValue.jpg|frame|ModifyCurrentStatusValue - PrimalCharacterStatusComponent]...")
 
 
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[[Category:Nodes]]
 
[[Category:Nodes]]
 
[[Category:PrimalCharacterStatusComponent Nodes]]
 
[[Category:PrimalCharacterStatusComponent Nodes]]
 
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[[File:Node_ModifyCurrentStatusValue.jpg|frame|ModifyCurrentStatusValue - PrimalCharacterStatusComponent]]
 
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Modifies a Current Stat value on a Player or Dino<br />
 
Modifies a Current Stat value on a Player or Dino<br />
 
If no modifications are made, you can select the Value Type for the Stat you want, and use the Return Value to get that Stats Current Value<br />
 
If no modifications are made, you can select the Value Type for the Stat you want, and use the Return Value to get that Stats Current Value<br />
'''Note:''' Replication is important here! Server and Players need to know about the changes if changes are made!
 
  
 
=== Related Articles ===
 
=== Related Articles ===
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|Percent of Max
 
|Percent of Max
 
|Bool
 
|Bool
|Modify the Current Stat using a percentage of the Max Value for the specified stat '''+'''
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|Modify the Current Stat using a percentage of the Max Value for the specified stat {{NoMention}}
 
|-
 
|-
 
|Percent of Current
 
|Percent of Current
 
|Bool
 
|Bool
|Modify the Current Stat using a percentage of the Current Value for the specified stat '''+'''
+
|Modify the Current Stat using a percentage of the Current Value for the specified stat {{NoMention}}
 
|-
 
|-
 
|Manual Modification
 
|Manual Modification
 
|Bool
 
|Bool
|Needs Further Clarification '''+'''
+
|Needs Further Clarification {{NoMention}}
 
|-
 
|-
 
|Set Value
 
|Set Value
 
|Bool
 
|Bool
|Change the Value or Read the Value '''+'''
+
|Change the Value or Read the Value {{NoMention}}
 
|-
 
|-
 
|Damage Type Class
 
|Damage Type Class
 
|Class
 
|Class
|Impose a Damage Type when modifying this stat '''+'''
+
|Impose a Damage Type when modifying this stat {{NoMention}}
 
|-
 
|-
 
|Damage Dont Kill
 
|Damage Dont Kill
 
|Bool
 
|Bool
|Cause Damage, but do not kill the actor '''+'''
+
|Cause Damage, but do not kill the actor {{NoMention}}
 
|}
 
|}
  
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|The value being returned for the Current Stat specified.  
 
|The value being returned for the Current Stat specified.  
 
|}
 
|}
 
=== Legend ===
 
'''+''' Needs Further Clarification, could be incorrect, author made a guess
 

Latest revision as of 02:24, 16 May 2016


This article or chapter is incomplete and its contents need further attention. Some information may be missing or may be wrong, spelling and grammar may have to be improved, use your judgment!

Look for (Confirmation Needed) areas on this page, and help out where you can.

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Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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ModifyCurrentStatusValue - PrimalCharacterStatusComponent

How to Use

Modifies a Current Stat value on a Player or Dino
If no modifications are made, you can select the Value Type for the Stat you want, and use the Return Value to get that Stats Current Value

Related Articles

What Links Here

Inputs
Pin Reference Type Description
Target PrimalCharacterStatusComponent PrimalCharacterStatusComponent Reference (Most likely from a Cast)
Player/Dino CharacterStatusComponents work
Value Type Enum Stat Value to Modify
Ammount Float Value to set for the specified stat's Current Value (Some are in percent! 1.0 = 100%)
Percent of Max Bool Modify the Current Stat using a percentage of the Max Value for the specified stat (Confirmation Needed)
Percent of Current Bool Modify the Current Stat using a percentage of the Current Value for the specified stat (Confirmation Needed)
Manual Modification Bool Needs Further Clarification (Confirmation Needed)
Set Value Bool Change the Value or Read the Value (Confirmation Needed)
Damage Type Class Class Impose a Damage Type when modifying this stat (Confirmation Needed)
Damage Dont Kill Bool Cause Damage, but do not kill the actor (Confirmation Needed)


Outputs
Pin Reference Type Description
Return Value Float The value being returned for the Current Stat specified.