PrimalStructureFunctions

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PrimalStructure Class Functions

The PrimalStructure class is the parent actor class for all structures.

  • AllowSnappingWith
  • AllowStructureAccess
  • ApplyPrimalItemSettingsToStructure
  • BPAllowPickupGiveItem
  • BPAllowSnappingWith
  • BPApplyCustomDurabilityOnPickup
  • BPForceConsideredEnemyFoundation
  • BPGetAllLinkedStructures
  • BPGetFromID
  • BPGetInfoFromConsumedItemForPlacedStructure
  • BPGetStructureID
  • BPHandleBedFastTravel
  • BPHandleStructureEnabled
  • BPImpactEffect
  • BPIsAllowedToBuild
  • BPIsAllowedToBuildEx
  • BPOverrideAllowStructureAccess
  • BPOverrideCantBuildReasonString
  • BPOverrideDemolish
  • BPOverrideSnappedToTransform
  • BPPostSetStructureCollisionChannels
  • BPPreventPlacementOnPawn
  • BPPreventPlacingOnFloorStructure
  • BPPreventPlacingStructureOntoMe
  • BPPreventSpawnForPlayer
  • BPPreventStasis
  • BPPreventUsingAsFloorForStructure
  • BPRefreshedStructureColors
  • BPStructurePreGetMultiUseEntries
  • BPTriggerStasisEvent
  • BPUseCountStructureInRange
  • BlueprintDrawHUD
  • CreateDynamicMaterials
  • Demolish
  • GetBedFilterClass
  • GetClosestStructureToPoint
  • GetNumStructuresInRangeStructureTypeFlag
  • GetStructureColor
  • GetStructureColorValue
  • GetStructuresInRange
  • IsOnlyLinkedToFastDecayStructures
  • IsPointNearSupplyCrateSpawn
  • IsPointObstructedByWorldGeometry
  • IsValidForSnappingFrom
  • IsValidSnapPointFrom
  • IsValidSnapPointTo
  • SetContainerActive
  • SetEnabled
  • SetStaticMobility
  • SetStructureColorValue
  • SetupDynamicMeshMaterials
  • UpdateStencilValues
  • UpdatedHealth

PrimalStructureItemContainer Class Functions

The PrimalStructureItemContainer class is the parent actor class for all structures that contain an inventory component.

  • AllowToggleActivation
  • BPCanBeActivated
  • BPCanBeActivatedByPlayer
  • BPContainerActivated
  • BPContainerDeactivated
  • BPGetFuelConsumptionMultiplier
  • BPIsValidWaterSourceForPipe
  • BPIsValidWaterSourceForPipe
  • BPNotifyInventoryItemChange
  • BPOnContainerActiveHealthDecrease
  • BPSetPlayerConstructor
  • CanBeActivated
  • IsValidForDinoFeedingContainer
  • PowerGeneratorBuiltNearbyPoweredStructure
  • RefreshInventoryItemCounts
  • SetPoweredOverrideCounter
  • TryActivation