PrimalStructureFunctions
Jump to navigation
Jump to search
PrimalStructure Class Functions
The PrimalStructure class is the parent actor class for all structures.
- AllowSnappingWith
- AllowStructureAccess
- ApplyPrimalItemSettingsToStructure
- BPAllowPickupGiveItem
- BPAllowSnappingWith
- BPApplyCustomDurabilityOnPickup
- BPForceConsideredEnemyFoundation
- BPGetAllLinkedStructures
- BPGetFromID
- BPGetInfoFromConsumedItemForPlacedStructure
- BPGetStructureID
- BPHandleBedFastTravel
- BPHandleStructureEnabled
- BPImpactEffect
- BPIsAllowedToBuild
- BPIsAllowedToBuildEx
- BPOverrideAllowStructureAccess
- BPOverrideCantBuildReasonString
- BPOverrideDemolish
- BPOverrideSnappedToTransform
- BPPostSetStructureCollisionChannels
- BPPreventPlacementOnPawn
- BPPreventPlacingOnFloorStructure
- BPPreventPlacingStructureOntoMe
- BPPreventSpawnForPlayer
- BPPreventStasis
- BPPreventUsingAsFloorForStructure
- BPRefreshedStructureColors
- BPStructurePreGetMultiUseEntries
- BPTriggerStasisEvent
- BPUseCountStructureInRange
- BlueprintDrawHUD
- CreateDynamicMaterials
- Demolish
- GetBedFilterClass
- GetClosestStructureToPoint
- GetNumStructuresInRangeStructureTypeFlag
- GetStructureColor
- GetStructureColorValue
- GetStructuresInRange
- IsOnlyLinkedToFastDecayStructures
- IsPointNearSupplyCrateSpawn
- IsPointObstructedByWorldGeometry
- IsValidForSnappingFrom
- IsValidSnapPointFrom
- IsValidSnapPointTo
- SetContainerActive
- SetEnabled
- SetStaticMobility
- SetStructureColorValue
- SetupDynamicMeshMaterials
- UpdateStencilValues
- UpdatedHealth
PrimalStructureItemContainer Class Functions
The PrimalStructureItemContainer class is the parent actor class for all structures that contain an inventory component.
- AllowToggleActivation
- BPCanBeActivated
- BPCanBeActivatedByPlayer
- BPContainerActivated
- BPContainerDeactivated
- BPGetFuelConsumptionMultiplier
- BPIsValidWaterSourceForPipe
- BPIsValidWaterSourceForPipe
- BPNotifyInventoryItemChange
- BPOnContainerActiveHealthDecrease
- BPSetPlayerConstructor
- CanBeActivated
- IsValidForDinoFeedingContainer
- PowerGeneratorBuiltNearbyPoweredStructure
- RefreshInventoryItemCounts
- SetPoweredOverrideCounter
- TryActivation