ShooterCharacterFunctions
Revision as of 10:06, 9 April 2018 by MorkOz (talk | contribs) (→Shooter Character Class Functions)
Shooter Character Class Functions
The ShooterCharacter actor class is the parent class for the player pawn.
- ApplyBoneModifiers
- BPNonDedicatedPostAnimUpdate
- BPSetFirstPersonMasterPoseComponent
- BPUnstasis
- CallGameStateHandleEvent
- ClearRidingDino
- ClientOrderedAttackTarget
- FindForPlayerController
- FinishWeaponSwitch
- GetAdditiveStandingAnim
- GetAlternateStandingAnim
- GetBlockingShieldOffsets
- GetDinoRidingAnimation
- GetDinoRidingMoveAnimation
- GetPlayerData
- GetRidingDino
- GetRidingDinoAnimSpeedRatio
- GetSeatingAnimation
- GiveDefaultWeapon
- GivePrimalItemWeapon
- HideWeapon
- IsIndoorsAtLoc
- IsNearTopOfLadder
- IsOutside
- IsPlayingUpperBodyCallAnimation
- LaunchMountedDino
- LinkedPlayerIDString
- NetSetFacialHairPercent
- NetSetHeadHairPercent
- NetSetOverrideFacialHairColor
- NetSetOverrideHeadHairColor
- PlayDrinkingAnimation
- RenamePlayer
- ServerForceUpdatedAimedActors
- SetCameraMode
- ShowWeapon
- StartCameraTransition
- StartWeaponSwitch
- StructurePlacementUseAlternateOriginActor
- TryCutEnemyGrapplingCable
- UseAdditiveStandingAnim
- UseAltAimOffsetAnim
- UseAlternateStandingAnim