StaticAddBuff
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Look for (Confirmation Needed) areas on this page, and help out where you can.
How to Use
Spawns a PrimalBuff actor and attaches it to a PrimalCharacter. Can be used from any Blueprint type.
Right click on the graph, and search (with Context Sensitive OFF) for Static Add Buff
Provide at least a Buff Class and a Character Reference for the Node to work.
Details
Inputs | ||
---|---|---|
Pin | Reference Type | Description |
Buff Class | PrimalBuff Class Reference | Class for the Buff that you're wanting to add to a Character |
For Character | PrimalCharacter | The specific character instance that you wish to add the Buff to |
Associated Item | PrimalItem | Sets the associated item for the Buff to a specific PrimalItem |
Damage Causer | Actor | Sets the Damage Causer for the Buff to a specific Actor |
Force on Client | Bool | More information needed on what benefit this has. (Confirmation Needed) |
Outputs | ||
---|---|---|
Pin | Reference Type | Description |
Return Value | PrimalBuff | Returns a reference to the added instance of PrimalBuff |