StaticAddBuff

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Look for (Confirmation Needed) areas on this page, and help out where you can.

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Replication Important

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Must run on server

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Should run on server

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Must run on client

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Should run on client

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Requires Multicasting

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StaticAddBuff - PrimalBuff

How to Use

Spawns a PrimalBuff actor and attaches it to a PrimalCharacter. Can be used from any Blueprint type.

Right click on the graph, and search (with Context Sensitive OFF) for Static Add Buff

Provide at least a Buff Class and a Character Reference for the Node to work.

Details

Inputs
Pin Reference Type Description
Buff Class PrimalBuff Class Reference Class for the Buff that you're wanting to add to a Character
For Character PrimalCharacter The specific character instance that you wish to add the Buff to
Associated Item PrimalItem Sets the associated item for the Buff to a specific PrimalItem
Damage Causer Actor Sets the Damage Causer for the Buff to a specific Actor
Force on Client Bool More information needed on what benefit this has. (Confirmation Needed)


Outputs
Pin Reference Type Description
Return Value PrimalBuff Returns a reference to the added instance of PrimalBuff

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