Sublevel
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...and what they are used for
Wildcard have for there maps good organized sublevels. In this list you find informations about what is in the levels.
TheIsland
Mapname | Streaming Distance | Used for: |
---|---|---|
XX_Far_WIP | 50.000 | Foliage Trees, Big Static Meshes with higher LOD |
XX_Near | 20.000 | Cave Entrances, Rock formations around the Entrance, VFX Effects, ReflectionCapture (for CaveEntrance) |
XX_Near_WIP | 20.000 | Near Foliage (Gras, Bushes, Rocks), IBL Spheres, Ambient Sounds, VFX Effects, Ruins |
BossArena_XX | 1 | Boss Arena, Meshes, Foliage, VFX Effects, SFX Sounds, ReflectionCapture, Blocking Volumes |
Cave_XX | 1 | Cave, Meshes, Foliage, VFX Effects, SFX Sounds, ReflectionCapture, Blocking Volumes |
Endgame_XX | 1 | Final credits Effects and Meshes needed for the End squence |
LandscapeSublevel | 50.000 | Landscape, Ground Clutter Layer |
MasterIBLXXX | 50.000 | MasterIBLs only needed if you use IBL Spheres in the Near_WIP |
Obelisks | 50.000 | Obelisks, Lights, VFX Effects, SFX Sounds |
PersistentGameplaySublevel | 50.000 | Ocean Physics, Level Bounds, Cave Biomes |
PersistentGameplaySublevel_Biomes | 50.000 | Biome Zone Volumes, Destroy Volumes |
PersistentGameplaySublevel_Dinospawns | 50.000 | Water and Land Dino Spawns |
PersistentGameplaySublevel_SupplyDrops | 50.000 | Supply Drops, Ocean Drops, Cave Drops |
RiversAndLakes | 50.000 | River / Lake Planes, Floating Ice Meshes |
RiversAndLakesPhysics | 50.000 | Physics Volumes for Rivers / Lakes |
TheIsland | Mainmap file | Daycycle / Weather BPs, Cave / Boss Arena Toggles, Enter / Left Water BPs, TileStreaming Volumes, Tek Cave Managment, Structure Prevention Volumes, Boss Teleporter / Tribute Terminals, Lake / Cave / Arena PostProcessVolumes, Player Starts |
theisland_ruins | 50.000 | Explorer Notes |
UnderWater_XXX | 20.000 | Meshes and Underwater Foliage, Underwater Caves (the Small), Ambient Sounds (Ocean) |
VolcanoEntrance | 1 | Tek Cave Entrance Area, Ground Meshes, Decor Meshes around the entrance |
WorldEnd | 1 | Moon for Extinction Event |